It has been a year since the Oculus Quest 2 hit the market with its amazing features and competitive pricing and even 12 months later, no company can come close too, and while some consumers are not particularly a fan of Oculus following their acquisition by facebook some years back its undeniable what the Quest 2 did for VR as a whole. In one year it became the top PCVR Headset on Steam's hardware survey, and perhaps most importantly, opened VR up to a much wider audience, gone are the days of spending $1,000 on some crappy 72hz flyscreen door panel that still requires a $5,000 computer minimum, the $299 Oculus Quest 2 offers a 1832x1920 per-eye LCD display with a refresh rate of 120hz with an FOV of about 90° this allows first-time VR users to jump into one of the highest quality consumer VR headsets on market, and allows users of the lackluster PSVR and oculus rift/rift S to get a nice upgrade.
Things I Like
Price: its a great price for anyone especially considering it is still somehow one of the best consumer VR headsets you can buy
Strap: ok ok dont leave yet, sure for VR enthusiasts the felt strap is utter garbage, however its allot more portable and approachable for new VR users, with my current quest 2 setup to pull it out of my bag and use it requires unzipping the largest compartment, pulling out the behemoth, twisting the adjustment strap on the back, putting it on my head then adjusting the strap more (which when tightening makes a fairly loud ratcheting noise) then flipping my MYJK headphones down, the felt strap and some airpods (yes bluetooth audio is supported by the quest 2), the included strap is also a lot more comfortable for laying in bed, or sitting in an airplane, also its allot more portable being a soft malleable felt, rather than rigid plastic
Controllers: The controllers on the quest 2 are probably the best VR controllers barring that of the valve index, the haptics are good enough, size is good, layout is too, the durability is amazing and the controller lasts forever, i have some rechargeable AA’s in them (tenavolts to be specific) and they haven't died in over a month of regular use
Things I Don’t Like
Oculus Link: It works by just sending the display from the PC to the headset, can crash a lot and sometimes wont even connect, i think some sort of hardware level switch from quest to “rift” mode would have been A LOT better and could even open the door to things like compressionless link via displayport to usb C
Passthrough: oculus keep trying to push their “infinite office” agenda which whilst cool in theory, not really possible with grainy black and white cameras, surely just 2 front mounted colour ones used for passthrough alone would have fixed this problem, passthrough isn’t even usable to go and check something in the kitchen or get water or anything of the sort as it goes totally black if you get too far away from the playspace (notably if you unblock the proximity sensor it doesnt go black anymore?)
Comments
Post a Comment